GameAnyone
 
Featured
 
Pages: [1]
  Print  
Author Topic: Text-Tut: HD with camtasia studio 6  (Read 541 times)
#1 source for games from the 90s
Level 4 Director
Expert
****

Online Online

Posts: 2,126
Videos: 849
Guides: 25

8282.02 credits

View Inventory
Give Credits
Loves the Ban-Hammer of Dooooom


View Profile WWW
« on: June 10, 2009, 12:28:44 PM »

TEXT-TUT: HD WITH CAMTASIA STUDIO 6by A3D

Its a compact text tutorial how to render with FRAPS recordet .avi files to HD with camtasia studio 5 or 6 as .wmv. All you need is basic knowledge about the program, fraps, the windows media encoder and video editing. The result is a HD video without fake black boarders and widescreen.

First preparations:
Download the "Windows Media Encoder Series 9 for your Windows 32bit or 64bit from the microsoft download portal.
Install the "WME9" on your computer. Now you can setup your presets. How to setup presets with the WME9 can be found inside another text tutorial soon.

Step by Step:

Record your game:
The most new games of this century can be played with different video ressolutions. Set the games ressolution to 640x380, 800x600, 1024x768 or the best: 1280x1024, it doesnt matter.
record with fraps:
FULL SIZE
60FPS

Setup a preset with the WM9Encoder for your camtasia studio this way:
windows media video 9
windows media audio 9.1 or 9.2
size: 1280x720
NO chop inside: "same as video input"
framerate: 29.97
bit rate: 3000K or 2100K for lower file size in the end
key frame interval: 1
buffer size: 1
sharpness: between 95 and 100
audio: 320bit 44mhz Stereo

EDIT YOUR VIDEO!

Lets go to render the video:

- produce video as..
- custom setting
- video format: .wmv
- profiles: the preset you have created with the above setting
- custom size: dont change that
- make a chop inside "maintain aspect ratio"
- next
- next
- waiting
- DONE

Please give feedback.
Logged

Coming Next:
Administrator
True Gamer
************

Offline Offline

Posts: 7,537
Videos: 2,625
Guides: 69

4682147.70 credits

View Inventory
Give Credits

View Profile WWW
« Reply #1 on: June 10, 2009, 07:25:08 PM »

I would use 1280x720 for game resolution. That is if the game supports WS resolutions - most new games do.

And the rendering bitrate I would raise to maybe 5000 or 6000 kbps. This doesn't make much of a difference for older games, but you can really tell on the new games.

Other than that, great guide. Wink
Logged

Use Your F*cking Brain!
Administrator
Master Expert
************

Offline Offline

Posts: 3,309
Videos: 2,424
Guides: 57

50920.09 credits

View Inventory
Give Credits
I play it for fun and entertainment!


View Profile WWW
« Reply #2 on: June 11, 2009, 02:07:58 AM »

I would also match the framerate of recording to that of the media being recorded, or else you will get ghosting or choppy video, especially noticeable on older games.

I agree, very thorough.
Logged




Join the GameAnyone Team

How To Add Your Videos

Official Forum Rules

Quote
The New England Journal of Medicine reports that 9 out of 10 doctors agree that 1 out of 10 doctors is an idiot
#1 source for games from the 90s
Level 4 Director
Expert
****

Online Online

Posts: 2,126
Videos: 849
Guides: 25

8282.02 credits

View Inventory
Give Credits
Loves the Ban-Hammer of Dooooom


View Profile WWW
« Reply #3 on: June 11, 2009, 04:14:42 AM »

I would also match the framerate of recording to that of the media being recorded, or else you will get ghosting or choppy video, especially noticeable on older games. I agree, very thorough.

Well, I rendered all my videos this way.. classic ones with a lower res of 320x240 and rescently released games (mostly 1280x1024) for test reasons and none of this videos got any ghosting or whatever problems.

I would use 1280x720 for game resolution. That is if the game supports WS resolutions - most new games do.
all other newer games that dont support this ressolution should be played with 1280x1024.

And the rendering bitrate I would raise to maybe 5000 or 6000 kbps. This doesn't make much of a difference for older games, but you can really tell on the new games.

2100K results into low filesize for a 11 minute long video: 175MB
3000K is resulting in a 230-280MB big video for a 11 minute long video
6000K (If i am correct its the bitrate for a 1080p BLU-Ray Disk or something above 7500K) and results into a 400 - 450MB big file.
Logged

Coming Next:
Administrator
True Gamer
************

Offline Offline

Posts: 7,537
Videos: 2,625
Guides: 69

4682147.70 credits

View Inventory
Give Credits

View Profile WWW
« Reply #4 on: June 11, 2009, 08:09:31 AM »

6000K (If i am correct its the bitrate for a 1080p BLU-Ray Disk or something above 7500K) and results into a 400 - 450MB big file.

Blu-ray discs can have sometimes as much as 45,000 kbps bitrate.
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Page created in 0.135 seconds with 95 queries.
Back To Top
 
 
Information:
Advertise
Donate
Link Us
 
 
GameAnyone Copyright © 2006-2010 GameAnyone.com, all rights reserved. All other trademarks are the property of their respective owners.
Partners: The Final Fantasy | Digital Something | Wholesale Video Games | Become a Partner