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Author Topic: Game Anyone Directors  (Read 259118 times)
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« Reply #180 on: June 29, 2009, 04:21:22 PM »

I'm not going to bother with director anymore lol.
I can just contribute as a regular user on here. Not a big deal to me since you still have my support.
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« Reply #181 on: June 30, 2009, 06:31:31 PM »

We are looking for originality plus true HD, not youtube HD, sorry it needs to be made in HD, then rendered in HD depending on the program you use, see our help and tutorial forums for more information.
my camtasia and Fraps videos are recorded in HD and rendered in HD plus I dont have the money to buy a hauppanauge
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« Reply #182 on: June 30, 2009, 09:52:13 PM »

my camtasia and Fraps videos are recorded in HD and rendered in HD plus I dont have the money to buy a hauppanauge
You dont record games capable of widescreen in widescreen. The black bars on the sides are ugly in most cases of newer games.
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« Reply #183 on: July 01, 2009, 01:14:33 AM »

You dont record games capable of widescreen in widescreen. The black bars on the sides are ugly in most cases of newer games.
hey you know that video you have on here if you render like that is that okay?
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« Reply #184 on: July 01, 2009, 02:16:54 AM »

the frame size used to render should be appropriate with the game being recorded.
If it supports widescreen, it should be in widescreen.

If the images look bad when stretched (some SNES and NES games mostly) then it should be kept at 4:3.
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« Reply #185 on: July 01, 2009, 02:42:17 AM »

the frame size used to render should be appropriate with the game being recorded.
If it supports widescreen, it should be in widescreen.

If the images look bad when stretched (some SNES and NES games mostly) then it should be kept at 4:3.
ok thanks
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« Reply #186 on: July 01, 2009, 04:05:25 PM »

I got denied directorship status bc i dont have HD, but oh well, i suppose ill just stay a Full Player, HD takes my weak ass internet connection way to damn long to upload/render. I even used skorch's way of saving for YT HD, and thats not even true HD! But ill still make many a walkthroughs in my time at this site, i can guarantee you that  Smiley
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« Reply #187 on: July 02, 2009, 03:21:54 AM »

the frame size used to render should be appropriate with the game being recorded.
If it supports widescreen, it should be in widescreen.

If the images look bad when stretched (some SNES and NES games mostly) then it should be kept at 4:3.
do you think gbc games look bad in 16:9?
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« Reply #188 on: July 02, 2009, 03:45:23 AM »

You could always check for yourself. I don't have any experience with them but I remember playing GBC games on my GBA SP and you could stretch the image by pressing L or R. Sometimes it looked okay, other times Link looked fat lol
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« Reply #189 on: July 02, 2009, 03:55:07 AM »

I got denied directorship status bc i dont have HD, but oh well, i suppose ill just stay a Full Player, HD takes my weak ass internet connection way to damn long to upload/render. I even used skorch's way of saving for YT HD, and thats not even true HD! But ill still make many a walkthroughs in my time at this site, i can guarantee you that  Smiley

We're on the same boat!  Grin
Although I didn't try for director since I knew I didn't meet the qualifications with HD.
We'll still be making walkthroughs as dedicated regulars 
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